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1. [request] Contact Flux Grenades - in Feedback/Requests [original thread]
Yes please.
- by J Falcs - at 2013.06.07 04:15:00
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2. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Still hoping for change.
- by J Falcs - at 2013.06.04 20:30:00
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3. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cosgar's Alt wrote: More classic MD footage... One of the first MD videos I remember watching when I was deciding what weapon to spec into. Those explosions... I miss them.
- by J Falcs - at 2013.06.01 22:48:00
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4. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
Hi all, thanks for the feedback. I am definitely for efficacy bonuses, but some of the skills are so generalized that they require a general bonus. For those skills, I kept them at 1 - 2% bonus. As for WP accrual, do you mean bonus WP accrual or...
- by J Falcs - at 2013.05.29 13:03:00
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5. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
About the contact nades: Splash damage on all 6 shells of the Exo-5 (1 complex damage mod, prof 3) = 870 with a blast radius of 3.88. Splash damage on all 6 shells of the Freedom (1 complex damage mod, prof 3) = 912 with a blast radius of 4.13. ...
- by J Falcs - at 2013.05.29 12:19:00
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6. [REQUEST] Get rid of the tiny jump.... - in Feedback/Requests [original thread]
Novawolf McDustingham The514th wrote: It makes me want to punch a baby. I'm a big guy, so i don't think you want me jacking any babies in the face. Make your obstacles a bit more jump friendly or obviously unfriendly for Thor's sake. Makes jus...
- by J Falcs - at 2013.05.29 03:03:00
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7. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
So contact grenades are now (or will be) an isk purchasable item. In all seriousness, do the new contact grenades better fill the role of the MD now?
- by J Falcs - at 2013.05.28 14:12:00
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8. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
Bump for some new ideas.
- by J Falcs - at 2013.05.28 03:14:00
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9. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Vehicle Command Vehicle Command - 1% increase in speed per level
(Race) LAV- 2% to vehicle stability per level
(Race) HAV - 1% to large turret tracking per level
(Race) Dropship- 1% bonus to dropship agili...
- by J Falcs - at 2013.05.27 00:48:00
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10. Non lethal weapons - support weapons - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: Isn-Št the mass driver non-lethal enough for you? :P As an MD user I am offended! *typing in a corner in the fetal position* (truth hurts)
- by J Falcs - at 2013.05.27 00:44:00
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11. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
What is everyone's max kill range now on average, but often enough, I feel it is in the low to mid 20 meter range. It is not easy to suppress or deny anyone once they are that close. My average range however is probably closer to 7-10m This is in...
- by J Falcs - at 2013.05.27 00:41:00
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12. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
If someone could do the same for vehicles in a similar format, I'd really appreciate it. I have 0 experience with vehicle fittings. As a logistics user, I am most interested in some sort of bonus to my equipment use. As a Minmatar Logistics, I so...
- by J Falcs - at 2013.05.26 14:55:00
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13. [Suggestion] Separate K/D number for non-weapon kills such as vehicle run-downs - in Feedback/Requests [original thread]
As annoyed as I am with the LAV situation a kill is a kill and a death is a death. I think balancing the situation is a better approach. Now, how to do that... .
- by J Falcs - at 2013.05.26 00:35:00
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14. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
I have not tested this, but apparently you can set a proximity mine next to a remote mine. Once the prox goes, it triggers the remote mine (or vice versa). Still, this should not be required assuming it works.
- by J Falcs - at 2013.05.26 00:32:00
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15. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
Sophie DV wrote: I also agree that every skill should have an innate bonus, even if it's minor. You can start by putting the 2% per level damage bonus back to weaponry and removing the recent 10% buff to all weapons! I thought about that ...
- by J Falcs - at 2013.05.26 00:29:00
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16. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
I was surprised to see the number of skills that only unlocked items with Uprising's deployment. However, I was happy to see that many skills improved the efficacy of modules. In my opinion, that was a good first step from making mercs too power...
- by J Falcs - at 2013.05.25 14:27:00
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17. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Just curious as to thoughts. Only appears on said character's scan radius when the DU is in the radius, or it appears on everyone's map once one team member is within the scan radius. I am assuming everyone is okay with the latter since it follows...
- by J Falcs - at 2013.05.20 16:19:00
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18. Restructuring dropsuit progression based on EVE's ship progression. - in Feedback/Requests [original thread]
FWIW
- by J Falcs - at 2013.05.20 12:55:00
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19. Gameplay Balancing Ideas - in Feedback/Requests [original thread]
1. I disagree with this. There should be restrictions in instant battles for item levels (see your point 3), but in PC and FW, I disagree with an artificial limit on suits. 2. I am assuming you mean this for instant battles. I am not sure if the ...
- by J Falcs - at 2013.05.17 16:59:00
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20. Changes to salvage - in Feedback/Requests [original thread]
I guess I'll throw up my idea. This is not for seeding officer weapons. On that point, I have no clue. 1. Only the victor receives loot, the loser walks. 2. Straight isk payouts to both teams are 5-10% of the isk value (number will need to be ad...
- by J Falcs - at 2013.05.15 13:18:00
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